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Home > Research
The Future of Sports Content Consumption Briefing - CEA-SVG Third Annual Sports and Technology Research Study
Item Id: MR_CRS3301_ECD
The Future of Sports Content Consumption Briefing - CEA-SVG Third Annual Sports and Technology Research Study
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Report Title: The Future of Sports Content Consumption Briefing - CEA-SVG Third Annual Sports and Technology Research Study

Publication Date: 4/17/2008

Description: The Future of Sports Content Consumption Briefing is based on findings from the Third Annual Sports and Technology Research study conducted jointly by the Consumer Electronics Association (CEA)® and the Sports Video Group (SVG).

Sports have long been tied to media and technology. With the advent of the Internet, HDTV, videogames, wireless services, and time/place shifting devices (e.g. TiVo), just to name a few examples, fans have a broad array of choices to enjoy and interact with their favorite sports. This report will delve into the many ways sports impact product purchases, technology and consumer behavior.

Anyone involved in producing sports content or anyone involved in producing products and/or services to connect fans to sports will benefit from this research.

Stay tuned for the other report from the Third Annual Sports and Technology Study - the Video Gaming Briefing.

Topics Included In Study: Content; Digital Television; Gaming; Video

Measurements: Annual Benchmark Study; Ownership; Purchase Intentions; Usage

Study Methodology: US - Online Survey

Study Population: Adults

Sample Size: 2,278

Pages: 853

Format: PDF

File Size: 16,773 KB

Price: $399

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Research > Categories Included > Content
Research > Categories Included > Digital Television
Research > Categories Included > Gaming
Research > Categories Included > Video
Research > Type > Consumer Research
Research > Year > 2008